More metatypes/-variants/-sapients have been illustrated (Centaur)
Implemented an error dialog (the "Glitch Bitch") that can provide additional information
Implemented career mode for skills
Lifestyles: Adding/removing lifestyles is now possible
Career: Implemented the rewards (Karma, Nuyen, ...) feature, to be able to level up the character. No database of adventures yet.
Standard PDF: Rewards page active again
Bugfixes and Improvements
Some minor changes:
Changed the way "heat" is stored in the character. This leads to formerly characters being not parsable anymore. Just delete the line with "<heat>" from the XML.
Standard PDF: Printed firemodes and ammunition is now displayed correctly
Standard PDF: Vehicle pools are now calculated
Standard PDF: Layout improvements for monitors and the gear list on page 2
About Page: Added some more information
Basis Data Tab: The section for attributes is now smaller, depending on selected mode
Character View: Some tabs are now hidden, when they don't apply to character (e.g. spells for mundane users)
Added some missing calculations for derived values
Fixed a bug with PACKs that continuously added the elements of the PACK again with every character change
Fixed a bug with default accessories being duplicated
Fixed a bug when assigning PDF files to products, when the memorized last directory doesn't exist anymore
Known Bugs
During my tests I encountered some situations where a refresh of the content failed. Often going back and forth in the assistant or changing something helped to trigger a refresh.
Android:
Warnings from character generation require too much space and push the navigation elements out of the screen (on phones)
Character saving does not work. At least characters don't survive uninstalling and reinstalling the application.
The card for a created character grows permanently (No clue why - only on Android)
Exporting to PDF does not work
The whole character screen you see when you leave the assistant or re-open a character is not really functional (or better: some sections are, others are not)
While some derived values and effects from qualities, gear, powers ... are taken into account, most are not. That is not really a bug, but not yet implemented.