Tech Preview 4

New & Noteworthy

  • More metatypes/-variants/-sapients have been illustrated (Centaur)
  • Implemented an error dialog (the "Glitch Bitch") that can provide additional information
  • Implemented career mode for skills
  • Lifestyles: Adding/removing lifestyles is now possible
  • Career: Implemented the rewards (Karma, Nuyen, ...) feature, to be able to level up the character. No database of adventures yet.
  • Standard PDF: Rewards page active again

Bugfixes and Improvements

Some minor changes:

  • Changed the way "heat" is stored in the character. This leads to formerly characters being not parsable anymore. Just delete the line with "<heat>" from the XML.
  • Standard PDF: Printed firemodes and ammunition is now displayed correctly
  • Standard PDF: Vehicle pools are now calculated
  • Standard PDF: Layout improvements for monitors and the gear list on page 2
  • About Page: Added some more information
  • Basis Data Tab: The section for attributes is now smaller, depending on selected mode
  • Character View: Some tabs are now hidden, when they don't apply to character (e.g. spells for mundane users)
  • Added some missing calculations for derived values
  • Fixed a bug with PACKs that continuously added the elements of the PACK again with every character change
  • Fixed a bug with default accessories being duplicated
  • Fixed a bug when assigning PDF files to products, when the memorized last directory doesn't exist anymore

Known Bugs

  • During my tests I encountered some situations where a refresh of the content failed. Often going back and forth in the assistant or changing something helped to trigger a refresh.
  • Android:
    • Warnings from character generation require too much space and push the navigation elements out of the screen (on phones)
    • Character saving does not work. At least characters don't survive uninstalling and reinstalling the application.
    • The card for a created character grows permanently (No clue why - only on Android)
    • Exporting to PDF does not work
  • The whole character screen you see when you leave the assistant or re-open a character is not really functional (or better: some sections are, others are not)
  • While some derived values and effects from qualities, gear, powers ... are taken into account, most are not. That is not really a bug, but not yet implemented.
  • The Matrix tab is unfinished yet
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